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3D cross product of two vectors produces third perpendicular vector, used for normal calculations, torque, angular momentum.

Guida passo passo

  1. 1Input two 3D vectors (x,y,z)
  2. 2Calculate a × b using determinant method
  3. 3Result shows magnitude and direction

Esempi risolti

Ingresso
a=(1,0,0), b=(0,1,0)
Risultato
a×b = (0,0,1) (perpendicular to both)

Errori comuni da evitare

  • Forgetting right-hand rule
  • Confusing with dot product

Domande frequenti

Does order matter?

Yes, a×b = -b×a (anticommutative).

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