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3D cross product of two vectors produces third perpendicular vector, used for normal calculations, torque, angular momentum.
Guida passo passo
- 1Input two 3D vectors (x,y,z)
- 2Calculate a × b using determinant method
- 3Result shows magnitude and direction
Esempi risolti
Ingresso
a=(1,0,0), b=(0,1,0)
Risultato
a×b = (0,0,1) (perpendicular to both)
Errori comuni da evitare
- ✕Forgetting right-hand rule
- ✕Confusing with dot product
Domande frequenti
Does order matter?
Yes, a×b = -b×a (anticommutative).
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