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Pokémon IV Calculator

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คืออะไร Pokémon IV Calculator?

Individual Values (IVs) are hidden statistics in the Pokemon games that determine how high each of a Pokemon's six base stats — HP, Attack, Defense, Special Attack, Special Defense, and Speed — can grow. Every Pokemon has IVs ranging from 0 to 31 for each stat, assigned randomly upon encounter or hatching. A Pokemon with 31 in a stat is said to have a 'perfect' or 'Best' IV in that stat. IVs add directly to a Pokemon's stat at level 100: a Pokemon with 31 Speed IVs will have exactly 31 more Speed than an identical Pokemon with 0 Speed IVs at level 100. The complete stat formula for levels above 1 is: Stat = floor(((2 x Base + IV + floor(EV/4)) x Level / 100 + 5) x Nature). HP uses a slightly different formula: HP = floor((2 x Base + IV + floor(EV/4)) x Level / 100) + Level + 10. IVs cannot be changed through normal gameplay in older generations, but since Generation VI, the Judge feature in the PC Box evaluates IVs in plain language (No Good, Decent, Pretty Good, Very Good, Fantastic, Best). In Generation VIII (Sword/Shield) and IX, Bottle Caps allow Hyper Training to make a stat behave as if it has 31 IVs for damage calculations, though the actual IV is not changed (relevant for breeding and passing on IVs). For competitive battling, a flawless Pokemon with 31s in all relevant stats is standard. Attacking Pokemon typically want 31 in HP, Attack or Sp.Atk, and Speed. Defensive Pokemon sometimes prefer 0 in Attack to minimize damage from moves like Foul Play and confusion self-hits. Understanding IVs is foundational for competitive Pokemon and efficient chain breeding or raid farming.

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สูตร

f(x)Stat (non-HP) = floor(((2*Base + IV + floor(EV/4)) * Level / 100 + 5) * NatureMultiplier) HP = floor((2*Base + IV + floor(EV/4)) * Level / 100) + Level + 10

คำอธิบายตัวแปร

สัญลักษณ์ชื่อหน่วยคำอธิบาย
IVIndividual Valuepoints (0-31)The IV parameter represents a key quantitative input in the pokemon iv calculation, measured in its standard unit and directly influencing the computed result through the mathematical formula
EVEffort Valuepoints (0-252)The EV parameter represents a key quantitative input in the pokemon iv calculation, measured in its standard unit and directly influencing the computed result through the mathematical formula
BaseBase StatpointsThe Base parameter represents a key quantitative input in the pokemon iv calculation, measured in its standard unit and directly influencing the computed result through the mathematical formula
NatureNature Multipliermultiplier1.1 for boosted stat, 0.9 for reduced stat, 1.0 neutral

วิธี Pokémon IV Calculator

  1. 1Step 1: Find the Pokemon's base stats from its species Pokedex entry.
  2. 2Step 2: Determine the IV (0-31) for the stat you are calculating.
  3. 3Step 3: Add EV contribution: floor(EV / 4).
  4. 4Step 4: Apply the formula with the Pokemon's current level.
  5. 5Step 5: Multiply by Nature (1.1, 1.0, or 0.9) and floor the result.
  6. 6Step 6: For HP, use the HP-specific formula which adds Level + 10 instead of the +5 and Nature step.

ตัวอย่างที่มีคำตอบ

ตัวอย่าง 1Garchomp Speed at Level 100
กำหนดให้:102, 31, 252, 100, Jolly (+Speed)
ผลลัพธ์:Speed = floor(((2x102 + 31 + 63) x 100/100 + 5) x 1.1) = 327

This is a fully optimized competitive Garchomp. With 252 EVs (contributing floor(252/4) = 63), 31 IVs, and a Jolly nature boosting Speed by 10%, Garchomp hits 327 Speed. Any reduction in IVs, EVs, or switching to a neutral nature would yield a noticeably lower speed tier.

ตัวอย่าง 2Defensive Clefable HP at Level 100
กำหนดให้:95, 31, 252, 100
ผลลัพธ์:HP = floor((2x95 + 31 + 63) x 1) + 100 + 10 = 394

Clefable is a premier defensive Pokemon, and maximizing HP helps it survive more hits. With 31 HP IVs and 252 HP EVs, it reaches 394 HP. Dropping HP IVs to 0 would reduce HP to 363 — a difference of 31 HP that can mean surviving an extra hit of residual damage.

ตัวอย่าง 3Trick Room Pokemon — 0 Speed IVs
กำหนดให้:30, 0, 0, 50, Brave (-Speed)
ผลลัพธ์:Speed = floor(((2x30 + 0 + 0) x 50/100 + 5) x 0.9) = 31

Under Trick Room, slower Pokemon move first. Reuniclus with 30 base Speed wants the lowest possible Speed. Setting IVs to 0 and using a Brave nature with 0 Speed EVs yields 31 Speed at level 50, moving last (first under Trick Room) in competitive play.

ตัวอย่าง 4Hatching Perfect IVs via Destiny Knot
กำหนดให้:31/31/31/x/31/31, x/31/31/31/31/31, held
ผลลัพธ์:5 of 6 IVs passed randomly; need ~24 eggs on average for a 5IV offspring, ~144 for perfect 6IV.

The Destiny Knot held item causes 5 of the 6 IVs to be inherited from either parent. With both parents covering all 6 stats, the probability of a perfect 6IV offspring is roughly 1/64 with optimal Destiny Knot breeding. Most competitive breeders aim for 5IV Pokemon first, which is achievable in 50-100 eggs.

การประยุกต์ใช้จริง

🏗️

Competitive VGC and Smogon team building, representing an important application area for the Pokemon Iv Calc in professional and analytical contexts where accurate pokemon iv calculations directly support informed decision-making, strategic planning, and performance optimization

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Determining optimal breeding chains for tournament-legal Pokemon, representing an important application area for the Pokemon Iv Calc in professional and analytical contexts where accurate pokemon iv calculations directly support informed decision-making, strategic planning, and performance optimization

📊

Evaluating raid-caught Pokemon for Pokemon GO IV comparisons, representing an important application area for the Pokemon Iv Calc in professional and analytical contexts where accurate pokemon iv calculations directly support informed decision-making, strategic planning, and performance optimization

🏥

Educational institutions integrate the Pokemon Iv Calc into curriculum materials, student exercises, and examinations, helping learners develop practical competency in pokemon iv analysis while building foundational quantitative reasoning skills applicable across disciplines

กรณีพิเศษ

In the Pokemon Iv Calc, this scenario requires additional caution when interpreting pokemon iv results. The standard formula may not fully account for all factors present in this edge case, and supplementary analysis or expert consultation may be warranted. Professional best practice involves documenting assumptions, running sensitivity analyses, and cross-referencing results with alternative methods when pokemon iv calculations fall into non-standard territory.

Hidden Power Type Calculation (Gen VI-VII)

{'title': 'Hidden Power Type Calculation (Gen VI-VII)', 'body': "In Generations II through VII, the Hidden Power move's type was determined by a specific formula involving the lowest bit of each IV. Competitive players carefully selected IVs to achieve both 31s in key stats AND a desired Hidden Power type (commonly Fire or Ice for special attackers)."}

When using the Pokemon Iv Calc for comparative pokemon iv analysis across

When using the Pokemon Iv Calc for comparative pokemon iv analysis across scenarios, consistent input measurement methodology is essential. Variations in how pokemon iv inputs are measured, estimated, or rounded introduce systematic biases compounding through the calculation. For meaningful pokemon iv comparisons, establish standardized measurement protocols, document assumptions, and consider whether result differences reflect genuine variations or measurement artifacts. Cross-validation against independent data sources strengthens confidence in comparative findings.

IV Judge Descriptions (Generation VI+)

IV RangeJudge TextMeaning
0No GoodThe worst possible IV in this stat
1-15DecentBelow average IV
16-25Pretty GoodAverage to above-average IV
26-29Very GoodNear-perfect IV
30FantasticOne point below perfect
31BestPerfect IV — maximum possible

คำถามที่พบบ่อย

Q

How do I check my Pokemon's IVs in-game?

A

In modern Pokemon games (Generation VI onward), the Judge function in your PC Box evaluates IVs verbally. After obtaining the National Pokedex or a certain in-game milestone, an NPC or the Judge icon tells you each stat's IV range: No Good (0), Decent (1-15), Pretty Good (16-25), Very Good (26-29), Fantastic (30), or Best (31). For exact IV values before this system, players used online IV calculators combined with specific level check points.

Q

Do IVs matter in casual play?

A

For casual story playthroughs and Pokedex completion, IVs are nearly irrelevant. The stat differences between 0 and 31 IVs are at most 31 points at level 100, which rarely determines outcomes in story mode. IVs become critically important only in competitive battling (VGC, Smogon) where every stat point can determine which Pokemon moves first or survives a key hit.

Q

What is Hyper Training and does it change IVs?

A

Hyper Training, introduced in Generation VII, uses Bottle Caps to make a stat behave as though it has 31 IVs for all battle calculations. However, the actual underlying IV value does not change. This means a Hyper Trained Pokemon with 0 Attack IVs still passes 0 Attack IVs to offspring when bred. Gold Bottle Caps can Hyper Train all six stats at once.

Q

Why do some competitive Pokemon want 0 Attack IVs?

A

Special attackers that never use physical moves benefit from 0 Attack IVs to minimize self-damage from confusion (which deals typeless physical damage) and to take less damage from the move Foul Play (which uses the target's Attack stat). A Chansey with 0 Attack IVs takes noticeably less damage from these sources, which matters in long defensive battles.

Q

How many eggs do I need to breed a perfect Pokemon?

A

With two parents covering all 6 stats and both using Destiny Knot, the probability of a perfect 6IV offspring is approximately 1/64 per egg. In practice, most competitive breeders aim for 5IV Pokemon (excluding the unused attacking stat) which have roughly a 1 in 32 chance per egg with ideal parents, achievable in 50-100 eggs on average.

Q

Can IVs be inherited from a Ditto parent?

A

Yes — Ditto is the universal breeding partner in Pokemon. When bred with any compatible Pokemon holding a Destiny Knot, Ditto passes 5 of its 6 IVs to the offspring. This is why dedicated breeding Dittos with perfect or near-perfect IVs in all stats are extremely valuable and often traded online. A 6IV Ditto is the gold standard breeding parent.

Q

Does the Nature affect IVs?

A

No — Natures and IVs are completely independent systems. Natures modify the final stat by 10% (boosting one stat and lowering another), while IVs add a flat hidden value before multiplications. However, for optimal competitive Pokemon you want both the right Nature AND the right IVs, as they work together in their effect on the final stat.

ข้อผิดพลาดที่ควรหลีกเลี่ยง

  • !Confusing IVs with EVs — IVs are fixed at birth, EVs are earned through training.
  • !Assuming Hyper Training changes the actual IV value for breeding purposes.
  • !Neglecting to check that the IV Judge is unlocked before claiming a Pokemon has perfect IVs.
  • !Forgetting that 0 Attack IVs are desirable for pure special attackers in competitive play.
  • !Using an outdated IV calculator that does not account for the specific game's formula differences.
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เคล็ดลับโปร

When breeding for competitive Pokemon, always start with a 6IV Ditto to maximize offspring IV inheritance. Many players obtain these through GTS trades or online communities before beginning their breeding project.

คุณรู้ไหม?

IVs were called Determinant Values (DVs) in Generation I and II, and they worked on a different 0-15 scale with only 4 relevant stats. The modern 0-31 system was introduced in Generation III (Ruby/Sapphire) alongside the EV overhaul.

Regional Guides

🇺🇸 US
Uses US customary units and standards where applicable
🇬🇧 UK
May require conversion to metric units or British standards
🇪🇺 EU
Follows EU conventions and SI units where applicable
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Mathematically verified
Reviewed June 2026
Our methodology

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